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Co warto wiedzieć projektując interfejsy użytkownika w dużej firmie

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dc.contributor.author Bączyk, Piotr
dc.contributor.author Szóstek, Łukasz
dc.date.accessioned 2013-06-06T19:41:54Z
dc.date.available 2013-06-06T19:41:54Z
dc.date.issued 2011
dc.identifier.citation Proceedings of the Conference: Interfejs użytkownika - Kansei w praktyce, Warszawa 2011 pl_PL
dc.identifier.isbn 978-83-89244-99-4
dc.identifier.uri https://repin.pjwstk.edu.pl/xmlui/handle/186319/97
dc.description Conference proceedings pl_PL
dc.description.abstract In business practice, the final shape of user interface (UI) is determined by many factors from outside of traditional designer's domain. In this paper we present the best practices we have come across that should be taken into account when running projects where user interface is considered a key factor. We describe these practices in the context of two commercial projects we have been leading. The first one, b-Link, was developed at Orange Labs Poland in cooperation with Technical University of Lodz. The other one, called Calypso, was developed in The Netherlands and USA between Philips Research Labs, Sony and Intertrust. pl_PL
dc.language.iso other pl_PL
dc.publisher Wydawnictwo PJWSTK pl_PL
dc.relation.ispartofseries Interfejs użytkownika - Kansei w praktyce;
dc.subject user interface pl_PL
dc.subject user interface design pl_PL
dc.subject best practices pl_PL
dc.subject role of UI designer pl_PL
dc.subject project management pl_PL
dc.subject PMI pl_PL
dc.subject agile programming pl_PL
dc.subject Research Subject Categories::TECHNOLOGY::Information technology::Computer science::Computer science pl_PL
dc.title Co warto wiedzieć projektując interfejsy użytkownika w dużej firmie pl_PL
dc.type Article pl_PL


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