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Support of social skill development in children age 7-10 through technologyaided games

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dc.contributor.author Matysiak Szóstek, Agnieszka
dc.contributor.author Soute, Iris
dc.date.accessioned 2013-06-02T17:07:41Z
dc.date.available 2013-06-02T17:07:41Z
dc.date.issued 2010
dc.identifier.citation Proceedings of the Conference: Interfejs użytkownika - Kansei w praktyce, Warszawa 2010 pl_PL
dc.identifier.isbn 978-83-89244-87-1
dc.identifier.uri https://repin.pjwstk.edu.pl/xmlui/handle/186319/79
dc.description Conference proceedings pl_PL
dc.description.abstract In the first years of schooling, children define their social behaviours through a comparison of similar experiences to create behavioural patterns. Therefore, it is important to present children with positive examples of social interactions and to increase their awareness of different roles and viewpoints present in their social setting. Technological solutions could offer a valuable means to enable that learning process. Games that combine benefits of modern pervasive technology with the advantages of traditional play present a great opportunity for social skill development. In this paper we present Head Up Games (HUGs): Camelot and HeartBeat, which are examples of such pervasive games and discuss ways in which they support social interactions between children. pl_PL
dc.language.iso en pl_PL
dc.publisher Wydawnictwo PJWSTK pl_PL
dc.relation.ispartofseries Interfejs użytkownika - Kansei w praktyce;
dc.subject children pl_PL
dc.subject social interaction pl_PL
dc.subject games pl_PL
dc.subject Research Subject Categories::TECHNOLOGY::Information technology::Computer science::Computer science pl_PL
dc.title Support of social skill development in children age 7-10 through technologyaided games pl_PL
dc.type Article pl_PL


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