Drawing tasks are rarely addressed experimentally by the HCI community, and even then pointing, steering, or gesturing is promoted as an approach towards drawing. We critically analyze the status quo, propose a new framework ...
This paper presents the results of an empirical comparative study investigating how the results of a computerized figural creativity test are affected when the participants use two different versions of the User Interface ...
Increasing popularity of Augmented Reality (AR) and easy access to new software for creating projects using this technology leads to considerations how to integrate it with the students’ assignments/projects and encourages ...
We increasingly have access to a multitude of digital
services and devices, which are used to mediate our
activities. This paper provides an overview of various
mediators currently being used and continuously
substituted ...
Many companies implementing new IT projects show
that they face numerous problems with ensuring good
usability of the final product. Strong market
competition that they experience often results in
necessity of undertaking ...