dc.contributor.author | Doronina, Kateryna | |
dc.date.accessioned | 2023-03-16T08:39:06Z | |
dc.date.available | 2023-03-16T08:39:06Z | |
dc.date.issued | 2023-03-16 | |
dc.identifier.issn | 2022/LIC/ANI/27 | |
dc.identifier.uri | https://repin.pjwstk.edu.pl/xmlui/handle/186319/2585 | |
dc.description.abstract | The central theme of the diploma project is video game art. The main idea is to create a video game on the Japanese game platform Nintendo Game Boy based on the Momotarō fairy tale. The diploma project is mainly divided into two parts. I was describing and analysis of Japanese folktales and transition tales in the game. The thesis describes the culture of Japan, provides historical context, features of the culture of Japan, technologies and folklore. | pl_PL |
dc.language.iso | en | pl_PL |
dc.relation.ispartofseries | ;Nr 7098 | |
dc.subject | video games | pl_PL |
dc.subject | art | pl_PL |
dc.subject | Momotarō | pl_PL |
dc.subject | Nintendo Game Boy | pl_PL |
dc.title | Representations of selected motifs of Japanese folk mythology in modern computer games | pl_PL |
dc.title.alternative | Video game art | pl_PL |
dc.type | Thesis | pl_PL |
Files | Size | Format | View |
---|---|---|---|
There are no files associated with this item. |