Repozytorium PJATK

The enhancement of play cards for primary school children with Augmented Reality and its educational potential. Research and case study.

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dc.contributor.author Ostrowska, Patrycja
dc.date.accessioned 2021-09-06T12:01:06Z
dc.date.available 2021-09-06T12:01:06Z
dc.date.issued 2021-09-06
dc.identifier.issn 2019/LIC/ANI/22
dc.identifier.uri https://repin.pjwstk.edu.pl/xmlui/handle/186319/1201
dc.description.abstract This thesis is about enhancing a card game for children with Augmented Reality (AR) technology. Features, principles of creation and educational possibilities of both card games and Augmented Reality games are being researched from the point of view of a potential developer of a game for children that would mix both medium. The case study of the AR game is also tested. Results of the game testing show that AR has increased the attractiveness of the game and players felt more motivated to win. pl_PL
dc.language.iso en pl_PL
dc.relation.ispartofseries ;Nr 5108
dc.subject Card game pl_PL
dc.subject Augmented Reality pl_PL
dc.subject Children pl_PL
dc.subject Development pl_PL
dc.subject Entertainment pl_PL
dc.subject Education pl_PL
dc.title The enhancement of play cards for primary school children with Augmented Reality and its educational potential. Research and case study. pl_PL
dc.title.alternative Fairyscape – a card game with implemented Augmented Reality. pl_PL
dc.title.alternative Ulepszenie gry karcianej dla dzieci w wieku szkolnym za pomocą Rozszerzonej Rzeczywistości i jej potencjał edukacyjny. Badanie i studium przypadku. pl_PL
dc.title.alternative Fairyscape – gra karciana z zastosowaniem Rozszerzonej Rzeczywistości. pl_PL
dc.type Thesis pl_PL


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