This thesis focuses on fashion’s place in centrally planned economy in Polish People’s Republic in 60. Fashion is presented in the context of political, sociological and cultural changes in order to fully explain its both ...
The theoretical part of the bachelor’s thesis presents the work of three Polish artists – Alina
Szapocznikow, Natalia LL and Katarzyna Kozyra, subsequently. The study concentrates on the most
interesting works in the ...
This paper compares two contemporary animated series – BoJack Horseman and Rick and Morty and explores the similarities between them and, respectively, medieval animal tales, such as “Reynard the Fox” or “Ysengrimus”, and ...
This dissertation presents a comprehensive analysis of the Synthetic Media phenomenon as an
innovation tool that can be built into a business system to solve many problems and create automatisation of
human labor. In ...
This research paper examines the impact of a city and its design on the life of a metropolitan
resident. The work identified that urban environment and design consist of sociological, physical as
well as socio-physical ...
The purpose of this paper is to identify and highlight the role of sound in particular aspects
of Wes Anderson’s selected features. A thorough analysis of the sound layer in Fantastic
Mr. Fox, Isle of Dogs, and The ...
This work explores the extent to which the quality of a cookbook can be enhanced to
engage more audiences than its online alternatives, with emphases on the design of cookbooks.
Firstly, I take a close look at how the ...
This dissertation covers the topics such a visual identity, brand and branding. Focus on a keyvisuals
and show how important are details such as colors, typography or shapes which have huge
influance on a consumers ...
This dissertation presents a thesis, that comic books as a medium present a wide range of exceptional narrative possibilities. The main reason of said versatility lies in the
characteristic use of both verbal narrative ...
This paper explores the possibilities and difficulties of adapting semiotic theories of communication to practical in social poster design. At first, I present research on visual semiotics and present applicable methods ...
The purpose of the following thesis is to present Augmented Reality and Virtual Reality as tools for enhancing cognitive processes. The thesis statement of this work is: VR and AR technologies will improve humanities ...
This paper explores the techniques of hybrid animation and the methods used to create a more realistic visual when creating animation. First of all, I explained what hybrid animation is and its history with examples. I ...
“If you're not careful, the newspapers will have you hating the people who are being
oppressed and loving the people who are doing the oppressing” - Malcolm X.
Cinema has always been the most important media used for the ...
This study aimed to analyze the theory that Virtual Reality has a great potential in developing a creativity diagnostic tool in a context of possibilities unachievable in the real world. Methodologically, a Literature ...
Japanese animated films are known all over the world and gain more and more
recognition each year. Deep and thoughtful storylines, along with simple, yet
eye-catching, character designs, engage the viewers, and this ...
This research paper aims to identify how creature designers appropriate Slavic demonology into the creatures appearing in the The Witcher video game series. The work outlines the fun-damentals of the Slavic beliefs system ...
This diploma thesis is about analyzing Hologram Technology in science fiction cinematography and science fiction/horror video games. The text of the thesis is based on a subjective opinion of the author and can be incorrect ...
Over the last 500 years, social and technological changes had a major on influence
on type design. Whilst in the past it was an industry dominated by white male designers
from middle and upper-classes, today we can observe ...
The goal of this thesis is to explore the role of silence in a dialogue. Furthermore,
the present work argues that silence is an essential non-verbal element in storytelling.
For this purpose, silence as an act of ...
The development of sports shoe branding began with the innovation of sturdy rubber, which wasn't melting at the temperature above +20 degrees Celsius . Admittedly, that happened at the end of the 19th century and there was ...