dc.contributor.author |
Bączyk, Piotr |
|
dc.contributor.author |
Szóstek, Łukasz |
|
dc.date.accessioned |
2013-06-06T19:41:54Z |
|
dc.date.available |
2013-06-06T19:41:54Z |
|
dc.date.issued |
2011 |
|
dc.identifier.citation |
Proceedings of the Conference: Interfejs użytkownika - Kansei w praktyce, Warszawa 2011 |
pl_PL |
dc.identifier.isbn |
978-83-89244-99-4 |
|
dc.identifier.uri |
https://repin.pjwstk.edu.pl/xmlui/handle/186319/97 |
|
dc.description |
Conference proceedings |
pl_PL |
dc.description.abstract |
In business practice, the final shape of user interface (UI) is
determined by many factors from outside of traditional
designer's domain. In this paper we present the best
practices we have come across that should be taken into
account when running projects where user interface is
considered a key factor. We describe these practices in the
context of two commercial projects we have been leading.
The first one, b-Link, was developed at Orange Labs Poland
in cooperation with Technical University of Lodz. The other
one, called Calypso, was developed in The Netherlands and
USA between Philips Research Labs, Sony and Intertrust. |
pl_PL |
dc.language.iso |
other |
pl_PL |
dc.publisher |
Wydawnictwo PJWSTK |
pl_PL |
dc.relation.ispartofseries |
Interfejs użytkownika - Kansei w praktyce; |
|
dc.subject |
user interface |
pl_PL |
dc.subject |
user interface design |
pl_PL |
dc.subject |
best practices |
pl_PL |
dc.subject |
role of UI designer |
pl_PL |
dc.subject |
project management |
pl_PL |
dc.subject |
PMI |
pl_PL |
dc.subject |
agile programming |
pl_PL |
dc.subject |
Research Subject Categories::TECHNOLOGY::Information technology::Computer science::Computer science |
pl_PL |
dc.title |
Co warto wiedzieć projektując interfejsy użytkownika w dużej firmie |
pl_PL |
dc.type |
Article |
pl_PL |