Repozytorium PJATK

The process of creating a computer game “Stove Grove” based on the Unity engine

Repozytorium Centrum Otwartej Nauki

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dc.contributor.author Nedal Younis Al Fraijat, Abdallah
dc.date.accessioned 2021-08-19T08:08:16Z
dc.date.available 2021-08-19T08:08:16Z
dc.date.issued 2021-08-19
dc.identifier.issn 2021/I/EPG/2
dc.identifier.uri https://repin.pjwstk.edu.pl/xmlui/handle/186319/812
dc.description.abstract This dissertation documents the development of a 2D video game made in Unity 3D game engine, and all the components involved with the process. The aim of this paper is to shed some light on the finer details of the different development stages of this graduation project, including concept brainstorming, development planning and execution, the code base resulting from said execution, technical challenges and any creative motivations that resulted in a technical roadblock. As such, every component utilized in this project will be briefly discussed with the aim of establishing causality between the nature of these components and any issues that might be attributed to them. pl_PL
dc.language.iso en pl_PL
dc.relation.ispartofseries ;Nr 5997
dc.subject UI pl_PL
dc.subject Game Engine pl_PL
dc.subject Unity pl_PL
dc.subject Object pl_PL
dc.subject Game Object pl_PL
dc.subject Collider pl_PL
dc.subject First-person shooter pl_PL
dc.subject Third-person shooter pl_PL
dc.subject Role-playing game pl_PL
dc.subject Platforming game pl_PL
dc.subject Single-player game pl_PL
dc.subject User pl_PL
dc.subject Bug pl_PL
dc.title The process of creating a computer game “Stove Grove” based on the Unity engine pl_PL
dc.title.alternative Proces tworzenia gry komputerowej „Stove Grove” w środowisku Unity pl_PL
dc.type Thesis pl_PL


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