dc.contributor.author |
Nedal Younis Al Fraijat, Abdallah |
|
dc.date.accessioned |
2021-08-19T08:08:16Z |
|
dc.date.available |
2021-08-19T08:08:16Z |
|
dc.date.issued |
2021-08-19 |
|
dc.identifier.issn |
2021/I/EPG/2 |
|
dc.identifier.uri |
https://repin.pjwstk.edu.pl/xmlui/handle/186319/812 |
|
dc.description.abstract |
This dissertation documents the development of a 2D video game made in Unity 3D game engine, and all the components involved with the process. The aim of this paper is to shed some light on the finer details of the different development stages of this graduation project, including concept brainstorming, development planning and execution, the code base resulting from said execution, technical challenges and any creative motivations that resulted in a technical roadblock. As such, every component utilized in this project will be briefly discussed with the aim of establishing causality between the nature of these components and any issues that might be attributed to them. |
pl_PL |
dc.language.iso |
en |
pl_PL |
dc.relation.ispartofseries |
;Nr 5997 |
|
dc.subject |
UI |
pl_PL |
dc.subject |
Game Engine |
pl_PL |
dc.subject |
Unity |
pl_PL |
dc.subject |
Object |
pl_PL |
dc.subject |
Game Object |
pl_PL |
dc.subject |
Collider |
pl_PL |
dc.subject |
First-person shooter |
pl_PL |
dc.subject |
Third-person shooter |
pl_PL |
dc.subject |
Role-playing game |
pl_PL |
dc.subject |
Platforming game |
pl_PL |
dc.subject |
Single-player game |
pl_PL |
dc.subject |
User |
pl_PL |
dc.subject |
Bug |
pl_PL |
dc.title |
The process of creating a computer game “Stove Grove” based on the Unity engine |
pl_PL |
dc.title.alternative |
Proces tworzenia gry komputerowej „Stove Grove” w środowisku Unity |
pl_PL |
dc.type |
Thesis |
pl_PL |