dc.contributor.author |
Savchyn, Roman |
|
dc.date.accessioned |
2021-08-19T07:59:27Z |
|
dc.date.available |
2021-08-19T07:59:27Z |
|
dc.date.issued |
2021-08-19 |
|
dc.identifier.issn |
2021/I/EPG/ |
|
dc.identifier.uri |
https://repin.pjwstk.edu.pl/xmlui/handle/186319/811 |
|
dc.description.abstract |
Nowadays, rhythm games occupy a significant portion of the game industry, especially in countries like Japan, China, and South Korea. Despite being popular and well-known worldwide, there is no immense number of tutorials and detailed instructions on building a rhythm game from zero to a final product. This research aims to learn how to develop a simple rhythm game in the Unity Game Engine step-by-step, focusing on two essential parts of this process: extraction of valuable data from an audio file and synchronizing generated visual elements on a screen with playing audio. |
pl_PL |
dc.language.iso |
en |
pl_PL |
dc.relation.ispartofseries |
;Nr 6073 |
|
dc.subject |
rhythm game |
pl_PL |
dc.subject |
analysis of audio |
pl_PL |
dc.subject |
Unity Game Engine |
pl_PL |
dc.subject |
audio and visuals synchronization in the game |
pl_PL |
dc.title |
Development process of a rhythm game in the Unity Game Engine |
pl_PL |
dc.title.alternative |
Proces Tworzenia gry rytmicznej w silniku Unity |
pl_PL |
dc.type |
Thesis |
pl_PL |