Streszczenie:
Nowadays, rhythm games occupy a significant portion of the game industry, especially in countries like Japan, China, and South Korea. Despite being popular and well-known worldwide, there is no immense number of tutorials and detailed instructions on building a rhythm game from zero to a final product. This research aims to learn how to develop a simple rhythm game in the Unity Game Engine step-by-step, focusing on two essential parts of this process: extraction of valuable data from an audio file and synchronizing generated visual elements on a screen with playing audio.