dc.contributor.author |
Matysiak Szóstek, Agnieszka |
|
dc.contributor.author |
Soute, Iris |
|
dc.date.accessioned |
2013-06-02T17:07:41Z |
|
dc.date.available |
2013-06-02T17:07:41Z |
|
dc.date.issued |
2010 |
|
dc.identifier.citation |
Proceedings of the Conference: Interfejs użytkownika - Kansei w praktyce, Warszawa 2010 |
pl_PL |
dc.identifier.isbn |
978-83-89244-87-1 |
|
dc.identifier.uri |
https://repin.pjwstk.edu.pl/xmlui/handle/186319/79 |
|
dc.description |
Conference proceedings |
pl_PL |
dc.description.abstract |
In the first years of schooling, children define their
social behaviours through a comparison of similar
experiences to create behavioural patterns. Therefore,
it is important to present children with positive
examples of social interactions and to increase their
awareness of different roles and viewpoints present in
their social setting. Technological solutions could offer a
valuable means to enable that learning process. Games
that combine benefits of modern pervasive technology
with the advantages of traditional play present a great
opportunity for social skill development. In this paper
we present Head Up Games (HUGs): Camelot and
HeartBeat, which are examples of such pervasive
games and discuss ways in which they support social
interactions between children. |
pl_PL |
dc.language.iso |
en |
pl_PL |
dc.publisher |
Wydawnictwo PJWSTK |
pl_PL |
dc.relation.ispartofseries |
Interfejs użytkownika - Kansei w praktyce; |
|
dc.subject |
children |
pl_PL |
dc.subject |
social interaction |
pl_PL |
dc.subject |
games |
pl_PL |
dc.subject |
Research Subject Categories::TECHNOLOGY::Information technology::Computer science::Computer science |
pl_PL |
dc.title |
Support of social skill development in children age 7-10 through technologyaided games |
pl_PL |
dc.type |
Article |
pl_PL |