Repozytorium PJATK

Computer Graphics in animation. The evolution of the animation industry.

Repozytorium Centrum Otwartej Nauki

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dc.contributor.author Kaczmarek, Adrianna
dc.date.accessioned 2021-08-06T09:49:46Z
dc.date.available 2021-08-06T09:49:46Z
dc.date.issued 2021-08-06
dc.identifier.issn 2018/LIC/ANI/45
dc.identifier.uri https://repin.pjwstk.edu.pl/xmlui/handle/186319/427
dc.description.abstract Computer Graphics in animation. The evolution of the animation industry. is a paper in which the process of evolution of contemporary animation is being discussed. The introduction is built around the question of the role played by computer generated imagery in animation. The first chapter describes the process of technical and artistic transformations that took place from the invention of the first optical devices in the first half of the nineteenth century, to the 1960s when Walt Disney was building his animation empire. The second chapter is focused on the computer revolution that influenced the animation industry since the end of World War II. Then the history of Pixar studio is being described and the importance of computer graphics in the company’s film-making process is being underlined. In the end, the idea that computer graphics is an incredibly important part of the animation industry of the twentieth-first century is being introduced. pl_PL
dc.language.iso en pl_PL
dc.relation.ispartofseries ;Nr 4858
dc.subject animation pl_PL
dc.subject history pl_PL
dc.subject computer graphics pl_PL
dc.title Computer Graphics in animation. The evolution of the animation industry. pl_PL
dc.title.alternative PAVILION pl_PL
dc.title.alternative Grafika komputerowa w animacji. Ewolucja wspołczesnej branży animacyjnej. pl_PL
dc.type Thesis pl_PL


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