dc.description.abstract |
Developing a video game is an arduous process
involving many different skills besides the basic one
of programming. This thesis will document the undertaking
of this process from start to finish, on a videogame
with numerous distinct gameplay elements.
The game in question: called ”Hero of the Dozen Tales”,
which for brevity, will be referred to as ”HotDT” from
here onward, is a Survival RPG with card-based combat.
The game combines many different genres, such as
Card Battler, Survival and RPG. These genres were deliberately
selected to widen the game’s scope in terms
of gameplay systems, which allowed us to document the
hurdles and lessons learned during the development of as
many common gameplay systems as possible.
The game was implemented in Unity Engine. Most of our
2D and 3D assets were made in Aseprite and Blender respectively,
with the rest being downloaded from the Unity
asset store and a site called Mixamo. The dialogue system
was made using the Ink plugin, which with its narrative
scripting language facilitates the quick and easy writing
of complex dialogue trees |
pl_PL |