dc.description.abstract |
The subject of engineering work is the development
of the desktop/mobile game using Unity engine
and 3D package Blender. The game consists of three genres:
RPG, collectible card game (CCG), and puzzles. The
game offers an immersive world with many interactable
items (books, NPCs, desks, etc.), a dialogue-driven story,
puzzle mini-games, and card-based battles. The player’s
task is to learn the story, collect cards to create a powerful
deck throughout defeating the enemies. Additionally,
the game supports three languages: English, Polish, and
Russian.
The process of the game’s development consists of three
stages. The first two stages are related to functional (puzzle
mini-games, card-based battles, interactable world)
and non-functional (user-friendly UI, good performance,
pleasant graphics) requirements and the basic implementation
of main game mechanics (card-based battles, puzzle
mini-games, interactable world). The third section is
concerned with the enhancement of existing mechanics
and the development of new ones.
The game was inspired by games such as "Heroes of Might
and Magic", "Faeria", and "Hearthstone", which show a
great example of combining card battles with an interactable
world. But in addition, our game has mini-puzzle
games, for which the player will get extra rewards or be
transferred to a new location after completing them. The
main goal of these small games is to add variety to the
gameplay and ensure that the player does not get bored. |
pl_PL |