Repozytorium PJATK

The development of an immersive horror game titled "Fathom"based on the Unity engine

Repozytorium Centrum Otwartej Nauki

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dc.contributor.author Łodyga, Stefan
dc.contributor.author Gientka, Jakub
dc.contributor.author Mohamed, Abdulla
dc.date.accessioned 2023-06-02T11:54:13Z
dc.date.available 2023-06-02T11:54:13Z
dc.date.issued 2023-06-02
dc.identifier.issn 2023/I/XR/12
dc.identifier.uri https://repin.pjwstk.edu.pl/xmlui/handle/186319/2819
dc.description.abstract This dissertation examines the development of an immersive horror game made in the Unity 3D game engine and all the aspects involved in the process. The aim of this paper is to shed some light on how to induce fear, along with such elements as the importance of immersion and psychological manipulation, as well as the execution and the code base culminating in the most genuine player experience possible. It also explores the tools available within the Unity 3D engine that can be used for these purposes. As such, tools, frameworks and programming techniques are also briefly discussed. pl_PL
dc.language.iso en pl_PL
dc.relation.ispartofseries ;Nr 7397
dc.subject Unity Engine pl_PL
dc.subject Horror pl_PL
dc.subject Immersion pl_PL
dc.subject 3D pl_PL
dc.title The development of an immersive horror game titled "Fathom"based on the Unity engine pl_PL
dc.type Thesis pl_PL


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