dc.contributor.author | Łodyga, Stefan | |
dc.contributor.author | Gientka, Jakub | |
dc.contributor.author | Mohamed, Abdulla | |
dc.date.accessioned | 2023-06-02T11:54:13Z | |
dc.date.available | 2023-06-02T11:54:13Z | |
dc.date.issued | 2023-06-02 | |
dc.identifier.issn | 2023/I/XR/12 | |
dc.identifier.uri | https://repin.pjwstk.edu.pl/xmlui/handle/186319/2819 | |
dc.description.abstract | This dissertation examines the development of an immersive horror game made in the Unity 3D game engine and all the aspects involved in the process. The aim of this paper is to shed some light on how to induce fear, along with such elements as the importance of immersion and psychological manipulation, as well as the execution and the code base culminating in the most genuine player experience possible. It also explores the tools available within the Unity 3D engine that can be used for these purposes. As such, tools, frameworks and programming techniques are also briefly discussed. | pl_PL |
dc.language.iso | en | pl_PL |
dc.relation.ispartofseries | ;Nr 7397 | |
dc.subject | Unity Engine | pl_PL |
dc.subject | Horror | pl_PL |
dc.subject | Immersion | pl_PL |
dc.subject | 3D | pl_PL |
dc.title | The development of an immersive horror game titled "Fathom"based on the Unity engine | pl_PL |
dc.type | Thesis | pl_PL |
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