Streszczenie:
This dissertation examines the development
of an immersive horror game made in the Unity 3D game
engine and all the aspects involved in the process. The
aim of this paper is to shed some light on how to induce
fear, along with such elements as the importance
of immersion and psychological manipulation, as well as
the execution and the code base culminating in the most
genuine player experience possible. It also explores the
tools available within the Unity 3D engine that can be
used for these purposes. As such, tools, frameworks and
programming techniques are also briefly discussed.