Repozytorium PJATK

Boss battle arena - the crystallization of difficult combat experience

Repozytorium Centrum Otwartej Nauki

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dc.contributor.author Krajewski, Jan
dc.contributor.author Wróblewski, Marcin
dc.contributor.author Filarski, Konrad
dc.date.accessioned 2023-06-02T11:33:56Z
dc.date.available 2023-06-02T11:33:56Z
dc.date.issued 2023-06-02
dc.identifier.issn 2023/I/XR/9
dc.identifier.uri https://repin.pjwstk.edu.pl/xmlui/handle/186319/2815
dc.description.abstract The term ”Boss” in AAA games usually refers to an enemy with whom the encounter is designed to be a challenging fight - the ultimate test of player’s skill, often a culmination or at least a major step pushing the game’s narrative forward. However, many players (including people who simply lack the time to play for extended periods of time), consider these encounters to be the main feature they are interested in when playing. This mindset was the origin of the ”Boss Battle Arena” concept. A new genre of action games with gameplay divided into almost independent trials that can be completed in long, extensive sessions or in short bursts if needed, as the progress in the game is not limited by any of its mechanics in any way, but instead only tied to the player’s skill. Unfortunately this genre does not get the recognition it deserves, despite offering a great potential experience for AAA games fans and allowing indie game developers to focus more on the design rather than on challenging implementation of multiple mutually-dependent systems. That is why our aim is to highlight and propagate all the positive aspects of such games by recording and sharing the development process of our own project based on this idea. pl_PL
dc.language.iso en pl_PL
dc.relation.ispartofseries ;Nr 7376
dc.subject Video Game pl_PL
dc.subject Action Game pl_PL
dc.subject Challenge pl_PL
dc.subject Unity pl_PL
dc.subject Bosses pl_PL
dc.title Boss battle arena - the crystallization of difficult combat experience pl_PL
dc.title.alternative How to condense the key appealing features of extensive AAA action games into simple, independent parts pl_PL
dc.type Thesis pl_PL


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