Repozytorium PJATK

Development of educational program utilizing augmented reality and gamification

Repozytorium Centrum Otwartej Nauki

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dc.contributor.author Grelus, Radosław
dc.date.accessioned 2023-05-23T13:06:14Z
dc.date.available 2023-05-23T13:06:14Z
dc.date.issued 2023-05-23
dc.identifier.issn 2022/I/H/9
dc.identifier.uri https://repin.pjwstk.edu.pl/xmlui/handle/186319/2710
dc.description.abstract The aim of this study is to design and implement an educational program utilizing both gamifcation and augmented reality technology. Educational content will provide user an opportunity to learn programing through gamifed process based on discovery learning. Augmented functionalities are used within the program to provide more interesting way to interact with the program, which fundamentally changes how user interacts with it. Gamification provides means of making program more engaging to users. The resulting program will give users small challenges that need to be solved by robot that needs to be both assembled and programmed by user. These challenges can be shared between instances of the program through QR codes. Paper is divided into 3 distinct parts describing decisions, design and implementation of the parts of the system utilizing these concepts. Along with their explanation and exploration. Justification of decisions taken during design process of individual systems calls for additional topics to be discussed. Augmented reality chapter contains technologies and devices used for experiencing and designing it. Chapter related to education explores potential benefits related to use of programs for education and focuses on programing specifically. Gamification chapter describes what gamification mechanics have been used within the program and for what reason. Additionally paper has two chapters that deliver more structure to the project. The first chapter intends to provide information about project setup, such as tools used to create and debug the program. The final chapter also intends to sum up the study, compile UI and provide enclosing thoughts about the study. pl_PL
dc.language.iso en pl_PL
dc.relation.ispartofseries ;Nr 7339
dc.subject Unity engine pl_PL
dc.subject Eclipse pl_PL
dc.subject ADB pl_PL
dc.subject ArCore pl_PL
dc.subject ZXing pl_PL
dc.subject C# pl_PL
dc.subject JavaScript pl_PL
dc.subject java pl_PL
dc.subject Rhino pl_PL
dc.title Development of educational program utilizing augmented reality and gamification pl_PL
dc.type Thesis pl_PL


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