dc.contributor.author |
Paliashchuk, Artsiom |
|
dc.date.accessioned |
2023-03-23T12:52:09Z |
|
dc.date.available |
2023-03-23T12:52:09Z |
|
dc.date.issued |
2023-03-23 |
|
dc.identifier.issn |
2022/M/EM/6 |
|
dc.identifier.uri |
https://repin.pjwstk.edu.pl/xmlui/handle/186319/2699 |
|
dc.description.abstract |
The purpose of this thesis is to explain and implement a concept of creating a developer-friendly roads
and traffic system from the landscape splines. This paper will explain the process of extracting the
splines from Unreal Engine-based landscape splines, guide through the process of creating different
levels of abstraction for the spline and show how different layers of abstraction can be used to
implement a traffic system. The deliverable of this thesis is a plugin/framework that allows to perform
the things mentioned above. |
pl_PL |
dc.language.iso |
en |
pl_PL |
dc.relation.ispartofseries |
;Nr 7194 |
|
dc.subject |
Unreal Engine 4 |
pl_PL |
dc.subject |
UE 4 |
pl_PL |
dc.subject |
splines |
pl_PL |
dc.subject |
game development |
pl_PL |
dc.subject |
blueprints |
pl_PL |
dc.subject |
traffic |
pl_PL |
dc.subject |
AI. |
pl_PL |
dc.title |
Concept of the road creation in video game engine based on landscape spline |
pl_PL |
dc.title.alternative |
Koncepcja stworzenia dróg w silniku gier wideo na podstawie landscape spline |
pl_PL |
dc.type |
Thesis |
pl_PL |