Streszczenie:
The purpose of this thesis is to explain and implement a concept of creating a developer-friendly roads
and traffic system from the landscape splines. This paper will explain the process of extracting the
splines from Unreal Engine-based landscape splines, guide through the process of creating different
levels of abstraction for the spline and show how different layers of abstraction can be used to
implement a traffic system. The deliverable of this thesis is a plugin/framework that allows to perform
the things mentioned above.