Repozytorium PJATK

Implementation of RPG and 4X strategy game mechanics in a game based on the XCOM concept

Repozytorium Centrum Otwartej Nauki

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dc.contributor.author Zaichenko, Heorhii
dc.date.accessioned 2023-02-24T13:24:59Z
dc.date.available 2023-02-24T13:24:59Z
dc.date.issued 2023-02-24
dc.identifier.issn 2022/I/EPG/26
dc.identifier.uri https://repin.pjwstk.edu.pl/xmlui/handle/186319/2571
dc.description.abstract This document details my process of creating an XCOM-like game and expanding on its concept with my own ideas. It starts by detailing the goals and ideas I had at the start of my work, proceeding into the more detailed pre-production plans and research, as well as information on the tools expected to be used in the project’s implementation. After this, it details the actual practical implementation of every significant component of the game. Finally, in the conclusion, it outlines the parts of the original concept that didn’t make it in and sums up what was achieved in the process of creating this project. pl_PL
dc.language.iso en pl_PL
dc.relation.ispartofseries ;Nr 7263
dc.subject NavMesh (Unity) pl_PL
dc.subject 4X pl_PL
dc.subject A turn-based strategy pl_PL
dc.subject Crowdfunding pl_PL
dc.subject Modding pl_PL
dc.subject Real-time strategy (RTS) pl_PL
dc.subject Min-maxing pl_PL
dc.subject Rigging pl_PL
dc.subject Singleton pl_PL
dc.subject RPG pl_PL
dc.title Implementation of RPG and 4X strategy game mechanics in a game based on the XCOM concept pl_PL
dc.type Thesis pl_PL


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