Repozytorium PJATK

Process of creating a post-apocalypse low poly game in Unity

Repozytorium Centrum Otwartej Nauki

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dc.contributor.author Shyshliannykov, Denys
dc.contributor.author Lyskov, Maksym
dc.date.accessioned 2023-02-24T09:43:50Z
dc.date.available 2023-02-24T09:43:50Z
dc.date.issued 2023-02-24
dc.identifier.issn 2022/I/EPG/7
dc.identifier.uri https://repin.pjwstk.edu.pl/xmlui/handle/186319/2552
dc.description.abstract Nowadays, games take a big part in day-to-day life. Each year computers become more powerful and more accessible. More complex games should be created, more interesting game ideas and scenarios should be implemented, more realistic graphics and physics should be added to the game to satisfy gamers. Moreover, a big part of modern gamers is tired of the static game world. Most indie games use inefficient and not flexible camera solutions, which results in a non-smooth camera feeling. Because the complexity of the games is increasing each year, single-handed game development becomes harder and harder. To be able to create more and more complex games, many game engines were created. This thesis work describes the full game development process using one of the game engines - Unity Game Engine. This thesis work describes Unity 3D team game development. To show all steps of modern game development, a game called Days of Doom was created. It utilizes the aspects of procedural map generation, runtime map baking for dynamic enemies AI navigation. To make this game more visually pleasant and realistic various visual effects, that imitate real-world, light physics was used. In addition, to imitate a real-world body behavior, a ragdoll system that imitates real-world physics was used. To create a deeper in-game feeling, the First Person approach was selected. To make the camera feel natural and pleasant, this project describes the usage of Unity’s implementation of a camera control system called Cinemachine. Therefore, the authors of the thesis created a video game, that utilizes all the above-mentioned features, technologies, and mechanics. pl_PL
dc.language.iso en pl_PL
dc.relation.ispartofseries ;Nr 6546
dc.subject Unity 3D pl_PL
dc.subject Team Game Development pl_PL
dc.subject First Person Shooter pl_PL
dc.subject Procedural Generation pl_PL
dc.subject Runtime Navigation Baking pl_PL
dc.subject Unity Post Processing pl_PL
dc.subject Unity Cinemachine pl_PL
dc.subject Ragdoll System pl_PL
dc.title Process of creating a post-apocalypse low poly game in Unity pl_PL
dc.type Thesis pl_PL


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