Repozytorium PJATK

Implementation of 3D parkour game base mechanics with server score retention

Repozytorium Centrum Otwartej Nauki

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dc.contributor.author Bohdan, Miezientsev
dc.date.accessioned 2023-02-24T07:52:21Z
dc.date.available 2023-02-24T07:52:21Z
dc.date.issued 2023-02-24
dc.identifier.issn 2022/I/EPG/1
dc.identifier.uri https://repin.pjwstk.edu.pl/xmlui/handle/186319/2546
dc.description.abstract This project consists of 2 parts. The first is the game implemented in Unity3D Engine, which showcases physic-based movements controlled by Finite State Machine. The second is the server which interacts with the game via a predefined client-server protocol to store and manipulate players’ data. The thesis describes in detail existing mechanics in the game, client-server protocol, and security measures. It briefly depicts the high-level implementation of the whole project. The thesis documents details of the development process, project features, used technologies, user interface, security measures, the general decision process, and possible improvements. pl_PL
dc.language.iso en pl_PL
dc.relation.ispartofseries ;Nr 6503
dc.subject Unity3D pl_PL
dc.subject parkour game pl_PL
dc.subject Unity Physic Engine pl_PL
dc.subject Finite State Machine pl_PL
dc.subject ASP.Net core pl_PL
dc.subject RESTful API pl_PL
dc.subject Authorization pl_PL
dc.subject JSON Web Token pl_PL
dc.subject Client-Server protocol pl_PL
dc.title Implementation of 3D parkour game base mechanics with server score retention pl_PL
dc.type Thesis pl_PL


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