dc.contributor.author | Bohdan, Miezientsev | |
dc.date.accessioned | 2023-02-24T07:52:21Z | |
dc.date.available | 2023-02-24T07:52:21Z | |
dc.date.issued | 2023-02-24 | |
dc.identifier.issn | 2022/I/EPG/1 | |
dc.identifier.uri | https://repin.pjwstk.edu.pl/xmlui/handle/186319/2546 | |
dc.description.abstract | This project consists of 2 parts. The first is the game implemented in Unity3D Engine, which showcases physic-based movements controlled by Finite State Machine. The second is the server which interacts with the game via a predefined client-server protocol to store and manipulate players’ data. The thesis describes in detail existing mechanics in the game, client-server protocol, and security measures. It briefly depicts the high-level implementation of the whole project. The thesis documents details of the development process, project features, used technologies, user interface, security measures, the general decision process, and possible improvements. | pl_PL |
dc.language.iso | en | pl_PL |
dc.relation.ispartofseries | ;Nr 6503 | |
dc.subject | Unity3D | pl_PL |
dc.subject | parkour game | pl_PL |
dc.subject | Unity Physic Engine | pl_PL |
dc.subject | Finite State Machine | pl_PL |
dc.subject | ASP.Net core | pl_PL |
dc.subject | RESTful API | pl_PL |
dc.subject | Authorization | pl_PL |
dc.subject | JSON Web Token | pl_PL |
dc.subject | Client-Server protocol | pl_PL |
dc.title | Implementation of 3D parkour game base mechanics with server score retention | pl_PL |
dc.type | Thesis | pl_PL |
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