Streszczenie:
This project consists of 2 parts. The first is the game implemented in Unity3D
Engine, which showcases physic-based movements controlled by Finite State
Machine. The second is the server which interacts with the game via a predefined
client-server protocol to store and manipulate players’ data.
The thesis describes in detail existing mechanics in the game, client-server protocol,
and security measures. It briefly depicts the high-level implementation of the whole
project.
The thesis documents details of the development process, project features, used
technologies, user interface, security measures, the general decision process, and
possible improvements.