Streszczenie:
The paper describes implementation of a multiplayer browser turn-based game
with real-time elements. The rules of the game are made for the needs of work
and require using the latest browser technologies, such as local storage and
websockets. The application is written in Django and React, divided into
frontend and backend and uses 2 databases - Postgres and Redis. The paper
also describes the process of deployment of the application on the AWS service
through the use of Docker containers.