dc.contributor.author |
Kowalczyk, Michał |
|
dc.date.accessioned |
2023-01-26T08:48:03Z |
|
dc.date.available |
2023-01-26T08:48:03Z |
|
dc.date.issued |
2023-01-26 |
|
dc.identifier.issn |
2022/I/F/2 |
|
dc.identifier.uri |
https://repin.pjwstk.edu.pl/xmlui/handle/186319/2328 |
|
dc.description.abstract |
This project describes an attempt of creating a generic structure for building an
environment used for testing reinforcement learning algorithms, as well as an interface for
creating new algorithms or using existing ones. It will provide an environment, created using
Godot engine, simulating a pendulum and shows how to implement the communication
between two modules, so that the learning can take place. |
pl_PL |
dc.language.iso |
en |
pl_PL |
dc.relation.ispartofseries |
;Nr 6473 |
|
dc.subject |
reinforcement learning |
pl_PL |
dc.subject |
algorithm |
pl_PL |
dc.subject |
environment |
pl_PL |
dc.subject |
agent |
pl_PL |
dc.title |
2D environment for testing reinforcement learning algorithms |
pl_PL |
dc.title.alternative |
Środowisko 2D do testowania algorytmów uczenia przez wzmacnianie |
pl_PL |
dc.type |
Thesis |
pl_PL |