Repozytorium PJATK

THE PRICE OF ROLEPLAYING: CONTEMPORARY ANALYSIS OF THE EXCESSIVE TEXT MEDIUM USED IN ROLEPLAYING VIDEO GAMES

Repozytorium Centrum Otwartej Nauki

Pokaż uproszczony rekord

dc.contributor.author Lohvyn, Kyrylo
dc.date.accessioned 2023-01-04T08:50:04Z
dc.date.available 2023-01-04T08:50:04Z
dc.date.issued 2023-01-04
dc.identifier.issn 2021/M/ANI/4
dc.identifier.uri https://repin.pjwstk.edu.pl/xmlui/handle/186319/2090
dc.description.abstract The primary purpose of this paper is to analyze the excessive use of text in role-playing video games. However, before looking into how text affects the flow of the gameplay, the reader will discover that excessive text is present in RPG video games because of its primary qualities - roleplay and detailed realistic environment. It will become clear that excessive text is an issue, yet also an available solution for RPG video games to execute branching narrative and adaptive gameplay at the same time. Text problem will be reviewed using diverse qualitative data: performance studies, psychology of the optimal experience, analysis of playing and gaming states, procedural rhetoric, and unique types of narration present in video games. Since video games have multimedia components bounded with interactivity, it is impossible to analyze its elements (e. g. visual design, sound, narration) without relating them to gameplay. This is why not only the storytelling aspect of video games must be deconstructed but also the nature of play. Eventually, everything that was mentioned above will be discussed, along with real examples of released video games, leading to an objective conclusion. pl_PL
dc.language.iso en pl_PL
dc.relation.ispartofseries ;Nr 6700
dc.subject roleplaying video games pl_PL
dc.subject play pl_PL
dc.subject gameplay pl_PL
dc.subject flow pl_PL
dc.subject procedural rhetorics pl_PL
dc.subject video game narration pl_PL
dc.title THE PRICE OF ROLEPLAYING: CONTEMPORARY ANALYSIS OF THE EXCESSIVE TEXT MEDIUM USED IN ROLEPLAYING VIDEO GAMES pl_PL
dc.title.alternative VIDEO GAME LOST ORIGIN pl_PL
dc.title.alternative GRA WIDEO UTRACONE POCHODZENIE pl_PL
dc.title.alternative CENA ODGRYWANIA ROLI: WSPÓŁCZESNA ANALIZA NADMIERNEGO WYKORZYSTYWANIA TEKSTU W GRACH WIDEO TYPU RPG pl_PL
dc.type Thesis pl_PL


Pliki tej pozycji

Plik Rozmiar Format Przeglądanie

Nie ma plików powiązanych z tą pozycją.

Pozycja umieszczona jest w następujących kolekcjach

Pokaż uproszczony rekord

Szukaj


Szukanie zaawansowane

Przeglądaj

Moje konto