Repozytorium PJATK

Plausibility of a 3D character against the Uncanny Valley Effect

Repozytorium Centrum Otwartej Nauki

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dc.contributor.author Yedina, Veronika
dc.date.accessioned 2022-10-27T10:41:58Z
dc.date.available 2022-10-27T10:41:58Z
dc.date.issued 2022-10-27
dc.identifier.issn 2022/LIC/KM/5
dc.identifier.uri https://repin.pjwstk.edu.pl/xmlui/handle/186319/1874
dc.description.abstract In my research I would like to review the factors that affect a general perceptual sense of realism of a character in a computer game and why the characters appear appealing only up to a certain point of plausibility. I am going to analyze the existing ways of avoiding this particular effect to determine which one is the most effective and explore future possible solutions, relying on the technological progress. This research is related to my practical project, which is a series of 3D animations, where I use the method of stylization to show how one character can look different, depending on the scaling of proportions and key points of styling. pl_PL
dc.language.iso en pl_PL
dc.relation.ispartofseries ;6800
dc.subject 3D modeling pl_PL
dc.subject 3D animation pl_PL
dc.subject character design pl_PL
dc.subject uncanny valley pl_PL
dc.title Plausibility of a 3D character against the Uncanny Valley Effect pl_PL
dc.title.alternative 3D Animation pl_PL
dc.type Thesis pl_PL


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