Repozytorium PJATK

Creature character design based on Slavic folklore in video games: A comprehensive study of The Witcher games series

Repozytorium Centrum Otwartej Nauki

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dc.contributor.author Jedynak, Urszula
dc.date.accessioned 2022-10-25T06:14:26Z
dc.date.available 2022-10-25T06:14:26Z
dc.date.issued 2022-10-25
dc.identifier.issn 2021/LIC/KM/19
dc.identifier.uri https://repin.pjwstk.edu.pl/xmlui/handle/186319/1774
dc.description.abstract This research paper aims to identify how creature designers appropriate Slavic demonology into the creatures appearing in the The Witcher video game series. The work outlines the fun-damentals of the Slavic beliefs system and the role of the Slavic religion in Early Slavs’ lives. Subsequently, through the analysis of the original imaginaries, traditional visualisations and in-game creatures, this study shows how Slavic creatures were adjusted to fit the game environ-ment. Lastly, the study gives an overview of the limitations of the design process in the gaming industry and a description of the basic design rules that creature designers follow. pl_PL
dc.language.iso en pl_PL
dc.relation.ispartofseries ;6661
dc.subject creature design pl_PL
dc.subject Slavs pl_PL
dc.subject Slavic demonology pl_PL
dc.subject The Witcher pl_PL
dc.title Creature character design based on Slavic folklore in video games: A comprehensive study of The Witcher games series pl_PL
dc.type Thesis pl_PL


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