Repozytorium PJATK

Hologram Technology in Cinematography and Video games.

Repozytorium Centrum Otwartej Nauki

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dc.contributor.author Val, Gleb
dc.date.accessioned 2022-10-25T06:10:39Z
dc.date.available 2022-10-25T06:10:39Z
dc.date.issued 2022-10-25
dc.identifier.issn 2021/LIC/KM/18
dc.identifier.uri https://repin.pjwstk.edu.pl/xmlui/handle/186319/1773
dc.description.abstract This diploma thesis is about analyzing Hologram Technology in science fiction cinematography and science fiction/horror video games. The text of the thesis is based on a subjective opinion of the author and can be incorrect from the scientific point or diverge from the views of another reader. Overview of technology shows that holography from the 1970s and in 2020s has absolutely different stages. In nowadays, is becoming more and more realistic and soon can become an integral part of everyday life. Hologram has ample opportunity and variations on how it can be used, and it is just a matter of time in which one field it will be developed. pl_PL
dc.language.iso en pl_PL
dc.relation.ispartofseries ;6787
dc.subject Holography pl_PL
dc.subject cinematography pl_PL
dc.subject video games pl_PL
dc.subject reality pl_PL
dc.title Hologram Technology in Cinematography and Video games. pl_PL
dc.title.alternative Technologia hologramów w kinematografii i gry wideo. pl_PL
dc.title.alternative V2 (title) pl_PL
dc.type Thesis pl_PL


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