dc.contributor.author | Maejima, Yuta | |
dc.date.accessioned | 2022-10-19T10:43:28Z | |
dc.date.available | 2022-10-19T10:43:28Z | |
dc.date.issued | 2022-10-19 | |
dc.identifier.issn | 6383 | |
dc.identifier.uri | https://repin.pjwstk.edu.pl/xmlui/handle/186319/1727 | |
dc.description.abstract | There are multiple movement systems available in strategy games and the hex system is relatively known one among them. Despite that, it is rarely seen in games. There are no specific tools that are dedicated to making games on hexes but there are a decent amount of sources available to learn on. Thus, it is a great ground to find out the niche concepts or new possibilities by delving into an environment that has not been oversaturated with ideas and tools yet. | pl_PL |
dc.language.iso | en | pl_PL |
dc.relation.ispartofseries | 2021/I/EPG/23 | |
dc.subject | Unity Game Engine | pl_PL |
dc.subject | Hex system | pl_PL |
dc.subject | A* pathfinding | pl_PL |
dc.subject | strategy game | pl_PL |
dc.title | The development of hex-based strategy game based on the Unity engine | pl_PL |
dc.type | Thesis | pl_PL |
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