dc.contributor.author |
Vlasenko, Anna |
|
dc.date.accessioned |
2022-10-19T10:18:27Z |
|
dc.date.available |
2022-10-19T10:18:27Z |
|
dc.date.issued |
2022-10-19 |
|
dc.identifier.issn |
6234 |
|
dc.identifier.uri |
https://repin.pjwstk.edu.pl/xmlui/handle/186319/1722 |
|
dc.description.abstract |
The project was developed to show how an unusual custom controller can be used to play a computer game. Another purpose turned out to be finding an efficient way to learn musical notation through playing it. |
pl_PL |
dc.language.iso |
en |
pl_PL |
dc.relation.ispartofseries |
2021/I/EPG/18 |
|
dc.subject |
game controllers |
pl_PL |
dc.subject |
MIDI device |
pl_PL |
dc.subject |
MIDI instrument |
pl_PL |
dc.subject |
rhythm game |
pl_PL |
dc.subject |
Unity Game Engine |
pl_PL |
dc.subject |
beat mapping |
pl_PL |
dc.subject |
3D modeling |
pl_PL |
dc.title |
The process of creating a computer game in Unity, using a custom MIDI game controller for a rhythm learning application |
pl_PL |
dc.title.alternative |
Proces tworzenia gry komputerowej w środowisku Unity, wykorzystujący autorski kontroler MIDI w aplikacji do nauki rytmiki |
pl_PL |
dc.type |
Thesis |
pl_PL |