Streszczenie:
The purpose of this thesis is to provide an inside of how a tank combat simulation game is made. It will contain the information on processes of creating such important parts for this type of games such as physical model of tank, graphical user interface, non-physical gameplay mechanics and artificial intelligence. Additionally, there will be provided explanations of other possible solutions for this problem and criticism of the already available solutions and propositions for creating the new ones. As a conclusion, this thesis aim is to answer the question “Is it possible to create a tank simulation game in Unity Engine?”