dc.contributor.author |
Kostrzewa, Martyna |
|
dc.date.accessioned |
2021-09-22T07:10:04Z |
|
dc.date.available |
2021-09-22T07:10:04Z |
|
dc.date.issued |
2021-09-22 |
|
dc.identifier.issn |
2019/LIC/WIZ/31 |
|
dc.identifier.uri |
https://repin.pjwstk.edu.pl/xmlui/handle/186319/1344 |
|
dc.description.abstract |
This dissertation aims to shine the light on how concept artists interpret and use information during the process of creating creature designs for the purpose of a video game. I will examine the relationship between historical descriptions of Slavic demons and their representations found in the game The Witcher III: Wild Hunt. The thesis is motivated by the need to understand the workflow of professional concept artists, whose works have captured video game enthusiasts all over the world. To advance the understanding of the designing process, the study will also cover the work process of Terryl Whitlatch, a renowned and versatile creature designer.
The focus of the practical part of the diploma is to put the theoretical knowledge into practice by designing three Slavic demons by following the described workflow. The next step is sculpting them traditionally and creating digital 3D models with the use of photogrammetry. |
pl_PL |
dc.language.iso |
en |
pl_PL |
dc.relation.ispartofseries |
;Nr 5195 |
|
dc.subject |
concept art |
pl_PL |
dc.subject |
Slavic demonology |
pl_PL |
dc.subject |
creature design |
pl_PL |
dc.subject |
3D graphics |
pl_PL |
dc.subject |
design |
pl_PL |
dc.subject |
computer graphics |
pl_PL |
dc.subject |
photogrammetry |
pl_PL |
dc.title |
Concept Art: Bringing Slavic Tales Back to Life in The Witcher III: Wild Hunt. |
pl_PL |
dc.title.alternative |
Slavic Demons |
pl_PL |
dc.title.alternative |
Słowiańskie Demony |
pl_PL |
dc.title.alternative |
Concept Art: Wskrzeszenie Słowiańskich Demonów w Wiedźmin III: Dziki Gon. |
pl_PL |
dc.type |
Thesis |
pl_PL |