dc.contributor.author | Maciej, Mainda | |
dc.date.accessioned | 2021-09-07T07:02:12Z | |
dc.date.available | 2021-09-07T07:02:12Z | |
dc.date.issued | 2021-09-07 | |
dc.identifier.issn | 2019/LIC/ANI/30 | |
dc.identifier.uri | https://repin.pjwstk.edu.pl/xmlui/handle/186319/1205 | |
dc.description.abstract | As the popularity of videogames increases, some of the less obvious aspects of this media are becoming more and more visible. Nowadays it's much easier to find romance or even erotic content. The number of sexual elements in videogames increases, no longer added solely by creators but also thriving enormous communities dedicated to modifying already existing titles. In this work, based on the analysis of many significant games published in last forty years, I describe some of the various ways of portraying romance and erotica in the world of virtual entertainment. As it turns out its a much more common occurrence, and this type of content also happens to be heavily influenced by the community. | pl_PL |
dc.language.iso | en | pl_PL |
dc.relation.ispartofseries | ;Nr 5197 | |
dc.subject | sex | pl_PL |
dc.subject | entertainment | pl_PL |
dc.subject | progress | pl_PL |
dc.subject | videogames | pl_PL |
dc.subject | ommunity | pl_PL |
dc.subject | technology | pl_PL |
dc.title | Depiction of sex in videogames. | pl_PL |
dc.title.alternative | Deep Quest | pl_PL |
dc.title.alternative | Przedstawienia erotyki w grach wideo. | pl_PL |
dc.type | Thesis | pl_PL |
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