Repozytorium PJATK

Application of physiognomy in character design

Repozytorium Centrum Otwartej Nauki

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dc.contributor.author Tolstsik, Nastassia
dc.date.accessioned 2021-09-06T12:36:29Z
dc.date.available 2021-09-06T12:36:29Z
dc.date.issued 2021-09-06
dc.identifier.issn 2019/LIC/ANI/25
dc.identifier.uri https://repin.pjwstk.edu.pl/xmlui/handle/186319/1204
dc.description.abstract In this dissertation, I will address physiognomy and its effect on character design. Physiognomy is a method of studying a person’s temper by judging their facial features and expressions. Although physiognomy is considered as a pseudoscience, one can still see its impact in the representation of characters in games, cartoons, and comic books. My analysis of physiognomy and its influence will be based on characters from a game titled Dishonored and caricatures of heroes from a novel Dead Souls by Nikolai Gogol. I will start with the introduction to the history of physiognomy, its evolution and how this study was used by various artists. Later, I will describe design approaches to characters from Dishonored and list the physiognomical principles that had been applied. The next chapter will cover how I created my own characters’ design based on heroes from Dead Souls. The main goal of this thesis was to show through the works of old and modern artists how physiognomy can be useful in character design. The dissertation also describes how the application of physiognomical principles influence our perception of real people and how the overuse of these principles can cause a design cliché. pl_PL
dc.language.iso en pl_PL
dc.relation.ispartofseries ;Nr 5114
dc.subject physiognomy pl_PL
dc.subject character design pl_PL
dc.subject Dishonored pl_PL
dc.subject Dead Souls pl_PL
dc.title Application of physiognomy in character design pl_PL
dc.title.alternative 3D character design and modeling based on selected characters inspired by the creation of Nikolai Gogol pl_PL
dc.title.alternative Zastosowanie fizjonomiki w projektowaniu postaci pl_PL
dc.title.alternative Projektowanie i tworzenie postaci trójwymiarowej na przykladzie wybranych modeli inspirowanych twórczością Nikołaja Gogola pl_PL
dc.type Thesis pl_PL


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