Repozytorium PJATK

“Interpretations of traditional fairy tales in 3D animations and video games: a classic genre kept relevant”

Repozytorium Centrum Otwartej Nauki

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dc.contributor.author Mikołajczak, Zuzanna
dc.date.accessioned 2021-09-03T12:32:22Z
dc.date.available 2021-09-03T12:32:22Z
dc.date.issued 2021-09-03
dc.identifier.issn 2019/LIC/ANI/20
dc.identifier.uri https://repin.pjwstk.edu.pl/xmlui/handle/186319/1199
dc.description.abstract This dissertation discusses classic fairy tales and the way they are adapted to the audience of the 21st century. It focuses on 3D animations and video games, two common and popular mediums amongst the youth, and aims to see what changes to a classic story or settings need to be made in order for children or teenagers to be able to relate and be engaged in the story and its protagonists. In the first place, this thesis showcases the very first fairy tales and how they came to be known as such, their genesis, role in the 17th century society as well as their evolution from the to the current times. It then proceeds to demonstrate two ways of adapting a fairy tale for the modern viewer — the first one being inserting a fairy tale or its characters into a modern setting, with elements of the viewers’ real daily life, such as modern clothes, towns, society. Said way is backed up with the case studies of two animated films in particular: The Weinstein’s Company’s Hoodwinked! and Disney’s Chicken Little . The second analysis shows adaptations of fairy tales in their original fantasy setting, and modernising them through giving the characters meta-knowledge, breaking the fourth wall or becoming self-aware, playing on the popular tropes. This is demonstrated by Dreamwork’s S hrek. To expand on modern mediums, it also shows how fairy tales can be adapted in video games — usually with dark twists — showcasing their use in the Witcher 3, as well as American McGee’s games. pl_PL
dc.language.iso en pl_PL
dc.relation.ispartofseries ;Nr 5105
dc.subject fairy tales pl_PL
dc.subject modern pl_PL
dc.subject animations pl_PL
dc.subject history pl_PL
dc.subject video games pl_PL
dc.title “Interpretations of traditional fairy tales in 3D animations and video games: a classic genre kept relevant” pl_PL
dc.title.alternative Fairyscape: An AR-enhanced card game for children pl_PL
dc.title.alternative “Interpretacje klasycznych baśni w animacjach 3D i grach komputerowych: gatunek wciąż aktualny” pl_PL
dc.title.alternative Fairyscape: Gra karciana wzbogacona o AR pl_PL
dc.type Thesis pl_PL


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