Repozytorium PJATK

“ An analysis of emotion of failure in video games ”

Repozytorium Centrum Otwartej Nauki

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dc.contributor.author Minh, Trang Le
dc.date.accessioned 2021-09-03T12:11:47Z
dc.date.available 2021-09-03T12:11:47Z
dc.date.issued 2021-09-03
dc.identifier.issn 2019/LIC/ANI/17
dc.identifier.uri https://repin.pjwstk.edu.pl/xmlui/handle/186319/1196
dc.description.abstract This thesis leads a research about the sorts of negative emotions a video game can invoke in a player, and the feelings or failure or feelings of reward that follow. Frustrations caused by video games and their difficulties have been a subject at the heart of video game enthusiasts, be in online — on gaming forums or social media — or in real life. The general consensus is that video games are an engaging experience, as we get to experience a world or universe that is virtual, new and different, and it is why seeing the screen shifting to a “GAME OVER” brings us the negative feeling of loss or failure. Paradoxically, it is when we complete a level or a difficult quest in a game, especially after trying multiple times and failing, that we experience the most satisfying feeling of reward. It is a balance between feelings of emptiness and feelings of full satisfaction. In order to deepen said research, this thesis focuses on Jasper Jull’s theory of understanding how the art of video games is intricately connected with human emotions. It is, at first, a review of different aspects of the theory, with an emphasis on the feelings of failure — achieved by exploring the good and the bad side of game experience. Subsequently, based on study cases of the games “This War of Mine”, “That Dragon Cancer”, and “Journey”, it discusses various perspectives and understandings of artistic experience in video games. pl_PL
dc.language.iso en pl_PL
dc.relation.ispartofseries ;Nr 5101
dc.subject PLAYER EMOTION pl_PL
dc.subject GAME pl_PL
dc.subject IMMERSION pl_PL
dc.title “ An analysis of emotion of failure in video games ” pl_PL
dc.title.alternative Fairyscape: An AR-enhanced card game for children pl_PL
dc.title.alternative Fairyscape: Gra karciana wzbogacona o AR pl_PL
dc.title.alternative “Analiza uczucia porażki w grach” pl_PL
dc.type Thesis pl_PL


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