Streszczenie:
This thesis leads a research about the sorts of negative emotions a video
game can invoke in a player, and the feelings or failure or feelings of reward that
follow. Frustrations caused by video games and their difficulties have been a subject
at the heart of video game enthusiasts, be in online — on gaming forums or social
media — or in real life. The general consensus is that video games are an engaging
experience, as we get to experience a world or universe that is virtual, new and
different, and it is why seeing the screen shifting to a “GAME OVER” brings us the
negative feeling of loss or failure. Paradoxically, it is when we complete a level or a
difficult quest in a game, especially after trying multiple times and failing, that we
experience the most satisfying feeling of reward. It is a balance between feelings of
emptiness and feelings of full satisfaction.
In order to deepen said research, this thesis focuses on Jasper Jull’s theory of
understanding how the art of video games is intricately connected with human
emotions. It is, at first, a review of different aspects of the theory, with an emphasis
on the feelings of failure — achieved by exploring the good and the bad side of game
experience. Subsequently, based on study cases of the games “This War of Mine”,
“That Dragon Cancer”, and “Journey”, it discusses various perspectives and
understandings of artistic experience in video games.