Repozytorium PJATK

Video games' impact on crime rates

Repozytorium Centrum Otwartej Nauki

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dc.contributor.author Fomina, Daria
dc.date.accessioned 2021-08-30T10:44:54Z
dc.date.available 2021-08-30T10:44:54Z
dc.date.issued 2021-08-30
dc.identifier.issn 2020/LIC/KM/12
dc.identifier.uri https://repin.pjwstk.edu.pl/xmlui/handle/186319/1127
dc.description.abstract In my research paper, I am analyzing a phenomenon of cruelty and violence in video games. Firstly, I will look at well-known games from the game developer Rockstar Games, such as the GTA series and Manhunt . I will describe their plot to get more understanding of what is happening on the screen. Then, in addition to the plot, my attention will also be drawn to each game features: the mood of the game, the seriousness of what is happening, graphics, realistic animation, and graphics as well as working out of lawlessness in terms of planning and implementing a particular severity of crimes. In the conclusion of the game’s analysis, I will mention the firearm law of the USA and the spread of violent content in other media than video games. In the second part of my thesis, I will dive into the topic of video games' connection with the real world. There I will exemplify some court cases which involved the abovementioned games from Rockstar. Further, I will be reviewing some of the researches that prove or disprove the negative impact of video games on the psyche of players and on the rates of crimes committed, trying to answer the key question of my work: do games affect crime rate and negatively or not? pl_PL
dc.language.iso en pl_PL
dc.relation.ispartofseries ;Nr 5785
dc.subject Games pl_PL
dc.subject violence pl_PL
dc.subject cruelty pl_PL
dc.subject social context pl_PL
dc.subject GTA pl_PL
dc.subject Manhunt pl_PL
dc.subject Rockstar Games pl_PL
dc.subject court proceedings pl_PL
dc.subject teenagers pl_PL
dc.subject firearm law in the USA pl_PL
dc.subject scientific research pl_PL
dc.subject aggressiveness pl_PL
dc.subject crime rate pl_PL
dc.title Video games' impact on crime rates pl_PL
dc.title.alternative Wpływ gier wideo na wskaźniki przestępczości pl_PL
dc.title.alternative Odświeżanie pl_PL
dc.title.alternative The Reboot pl_PL
dc.type Thesis pl_PL


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