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<title>Praca inżynierska - XR - eXtended Reality i Systemów Immersyjnych - Programowanie gier 2023</title>
<link>https://repin.pjwstk.edu.pl/xmlui/handle/186319/2805</link>
<description/>
<pubDate>Fri, 10 Apr 2026 11:27:46 GMT</pubDate>
<dc:date>2026-04-10T11:27:46Z</dc:date>
<item>
<title>Desolate Wastelands - Turowa gra w klimatach post-apokaliptycznych</title>
<link>https://repin.pjwstk.edu.pl/xmlui/handle/186319/2827</link>
<description>Desolate Wastelands - Turowa gra w klimatach post-apokaliptycznych
Licznerski, Julian; Majcher, Przemysław
Zainspirowani brakiem gier łączących turową&#13;
strategię z surwiwalem stworzyliśmy grę, która łączy&#13;
w sobie te cechy wraz z elementami zarządzania obozem,&#13;
wzmocnieniami dla jednostek oraz elementami losowymi.&#13;
Unikatową cechą naszej gry jest system wzmocnień przez&#13;
sterydy, których przepisy generują się losowo, co urozmaica&#13;
rozgrywkę i zmniejsza powtarzalność. Ponadto gra&#13;
uwzględnia zapotrzebowania żywieniowe jednostek w armii,&#13;
co razem z resztą funkcjonalności daje unikatowe połączenie.&#13;
Gra została stworzona na silniku Unity z wykorzystaniem&#13;
pakietu Cinemachines. Sztuczna inteligencja&#13;
wrogów opiera się na strukturze drzew decyzyjnych, a zapisywanie&#13;
danych do plików odbywa się za pomocą binarnego&#13;
formatowania danych. W efekcie otrzymaliśmy unikalne&#13;
połączenie surwiwalu, strategii i zarządzania obozem,&#13;
jednocześnie zachowując podstawowe mechaniki identyfikujące&#13;
poszczególne gatunki.
</description>
<pubDate>Wed, 07 Jun 2023 00:00:00 GMT</pubDate>
<guid isPermaLink="false">https://repin.pjwstk.edu.pl/xmlui/handle/186319/2827</guid>
<dc:date>2023-06-07T00:00:00Z</dc:date>
</item>
<item>
<title>Development of an RPG with Card-Battler and Roguelike Gameplay Elements</title>
<link>https://repin.pjwstk.edu.pl/xmlui/handle/186319/2826</link>
<description>Development of an RPG with Card-Battler and Roguelike Gameplay Elements
Gawryś, Jakub; Yeow, Thomas; Czarnota, Michał; Pietruchowski, Kamil
Developing a video game is an arduous process&#13;
involving many different skills besides the basic one&#13;
of programming. This thesis will document the undertaking&#13;
of this process from start to finish, on a videogame&#13;
with numerous distinct gameplay elements.&#13;
The game in question: called ”Hero of the Dozen Tales”,&#13;
which for brevity, will be referred to as ”HotDT” from&#13;
here onward, is a Survival RPG with card-based combat.&#13;
The game combines many different genres, such as&#13;
Card Battler, Survival and RPG. These genres were deliberately&#13;
selected to widen the game’s scope in terms&#13;
of gameplay systems, which allowed us to document the&#13;
hurdles and lessons learned during the development of as&#13;
many common gameplay systems as possible.&#13;
The game was implemented in Unity Engine. Most of our&#13;
2D and 3D assets were made in Aseprite and Blender respectively,&#13;
with the rest being downloaded from the Unity&#13;
asset store and a site called Mixamo. The dialogue system&#13;
was made using the Ink plugin, which with its narrative&#13;
scripting language facilitates the quick and easy writing&#13;
of complex dialogue trees
</description>
<pubDate>Wed, 07 Jun 2023 00:00:00 GMT</pubDate>
<guid isPermaLink="false">https://repin.pjwstk.edu.pl/xmlui/handle/186319/2826</guid>
<dc:date>2023-06-07T00:00:00Z</dc:date>
</item>
<item>
<title>Creating Scary Panda: A unique horror video game experience, aided by cost-free tools</title>
<link>https://repin.pjwstk.edu.pl/xmlui/handle/186319/2825</link>
<description>Creating Scary Panda: A unique horror video game experience, aided by cost-free tools
Klimont, Maksymilian; Kruk, Łukasz; Piatkowski, Filip
When the team set out to create a video game,&#13;
there was a good number of ideas, all waiting to be transformed&#13;
into reality. Ultimately, it was decided to create&#13;
a horror video game with a bit of a "kawaii" aesthetic,&#13;
where it was desired for it to stay close to its concept, yet&#13;
have a way of standing out among the rest. As one of the&#13;
team’s acquaintances is a huge fan of pandas and horror&#13;
games, it helped make the decision to breathe Scary&#13;
Panda: The Game into life. During the development process,&#13;
the goal was to create something that manages to&#13;
make itself stand out amongst the competition of an already&#13;
greatly-saturated genre while remaining within the&#13;
boundaries imposed by the genre. The team tried making&#13;
everything within the available skill sets by themselves,&#13;
from the bits of code responsible for movement&#13;
all the way until a majority of the models seen in the&#13;
game, which was definitely helped thanks to the many&#13;
free tools (like Unity, Blender, Visual Studio, Mixamo).&#13;
With many successfully implemented mechanics, some inspired&#13;
by other games, understandably altered to fit into&#13;
this game’s world, a one-of-a-kind game was created featuring&#13;
not only core mechanics a player would expect&#13;
from a horror game, but also some unusual for this type&#13;
of game, borrowed from different genres.
</description>
<pubDate>Wed, 07 Jun 2023 00:00:00 GMT</pubDate>
<guid isPermaLink="false">https://repin.pjwstk.edu.pl/xmlui/handle/186319/2825</guid>
<dc:date>2023-06-07T00:00:00Z</dc:date>
</item>
<item>
<title>Development of card-based strategy game "Tenacity", using Unity engine</title>
<link>https://repin.pjwstk.edu.pl/xmlui/handle/186319/2824</link>
<description>Development of card-based strategy game "Tenacity", using Unity engine
Varzova, Anastasiya; Zherdiev, Dmytro
The subject of engineering work is the development&#13;
of the desktop/mobile game using Unity engine&#13;
and 3D package Blender. The game consists of three genres:&#13;
RPG, collectible card game (CCG), and puzzles. The&#13;
game offers an immersive world with many interactable&#13;
items (books, NPCs, desks, etc.), a dialogue-driven story,&#13;
puzzle mini-games, and card-based battles. The player’s&#13;
task is to learn the story, collect cards to create a powerful&#13;
deck throughout defeating the enemies. Additionally,&#13;
the game supports three languages: English, Polish, and&#13;
Russian.&#13;
The process of the game’s development consists of three&#13;
stages. The first two stages are related to functional (puzzle&#13;
mini-games, card-based battles, interactable world)&#13;
and non-functional (user-friendly UI, good performance,&#13;
pleasant graphics) requirements and the basic implementation&#13;
of main game mechanics (card-based battles, puzzle&#13;
mini-games, interactable world). The third section is&#13;
concerned with the enhancement of existing mechanics&#13;
and the development of new ones.&#13;
The game was inspired by games such as "Heroes of Might&#13;
and Magic", "Faeria", and "Hearthstone", which show a&#13;
great example of combining card battles with an interactable&#13;
world. But in addition, our game has mini-puzzle&#13;
games, for which the player will get extra rewards or be&#13;
transferred to a new location after completing them. The&#13;
main goal of these small games is to add variety to the&#13;
gameplay and ensure that the player does not get bored.
</description>
<pubDate>Wed, 07 Jun 2023 00:00:00 GMT</pubDate>
<guid isPermaLink="false">https://repin.pjwstk.edu.pl/xmlui/handle/186319/2824</guid>
<dc:date>2023-06-07T00:00:00Z</dc:date>
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