<?xml version="1.0" encoding="UTF-8"?>
<feed xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns="http://www.w3.org/2005/Atom">
<title>MIDI Conference - Multimedia, Interaction, Design and Innovation</title>
<link href="https://repin.pjwstk.edu.pl/xmlui/handle/186319/42" rel="alternate"/>
<subtitle>MIDI Conference provides an interdisciplinary forum for academics, designers, developers and practitioners to discuss the challenges and opportunities for enriching human interaction with digital products and services.</subtitle>
<id>https://repin.pjwstk.edu.pl/xmlui/handle/186319/42</id>
<updated>2026-04-10T11:43:32Z</updated>
<dc:date>2026-04-10T11:43:32Z</dc:date>
<entry>
<title>Activity or Product? - Drawing and HCI</title>
<link href="https://repin.pjwstk.edu.pl/xmlui/handle/186319/161" rel="alternate"/>
<author>
<name>Zabramski, Stanisław</name>
</author>
<id>https://repin.pjwstk.edu.pl/xmlui/handle/186319/161</id>
<updated>2013-06-22T20:19:59Z</updated>
<published>2013-01-01T00:00:00Z</published>
<summary type="text">Activity or Product? - Drawing and HCI
Zabramski, Stanisław
Drawing tasks are rarely addressed experimentally by the HCI community, and even then pointing, steering, or gesturing is promoted as an approach towards drawing. We critically analyze the status quo, propose a new framework for task analysis, and give suggestions on how to perceive drawing at a meta-level.
</summary>
<dc:date>2013-01-01T00:00:00Z</dc:date>
</entry>
<entry>
<title>The Effects of GUI on Users’ Creative Performance in Computerized Drawing</title>
<link href="https://repin.pjwstk.edu.pl/xmlui/handle/186319/160" rel="alternate"/>
<author>
<name>Zabramski, Stanisław</name>
</author>
<author>
<name>Ivanova, Vita</name>
</author>
<author>
<name>Gadima, Nur</name>
</author>
<author>
<name>Yang, Guo</name>
</author>
<author>
<name>Leepraphantkul, Rathakan</name>
</author>
<id>https://repin.pjwstk.edu.pl/xmlui/handle/186319/160</id>
<updated>2013-06-22T20:12:58Z</updated>
<published>2013-01-01T00:00:00Z</published>
<summary type="text">The Effects of GUI on Users’ Creative Performance in Computerized Drawing
Zabramski, Stanisław; Ivanova, Vita; Gadima, Nur; Yang, Guo; Leepraphantkul, Rathakan
This paper presents the results of an empirical comparative study investigating how the results of a computerized figural creativity test are affected when the participants use two different versions of the User Interface (UI) on a mouse-operated desktop PC. The results show that participants get slightly higher creativity scores with the interface that has no visual artifacts available and offers more similar user experience to pen and paper, contrary to the more elaborated one. That phenomenon is expected to contribute to the cumulative effect of GUI and input method noticed by previous research. That implies that creative drawing and testing should be carefully introduced into computer-based environments.
</summary>
<dc:date>2013-01-01T00:00:00Z</dc:date>
</entry>
<entry>
<title>Teaching Augmented Reality in Practice: Tools, Workshops and Students’ Projects</title>
<link href="https://repin.pjwstk.edu.pl/xmlui/handle/186319/159" rel="alternate"/>
<author>
<name>Wichrowski, Marcin</name>
</author>
<id>https://repin.pjwstk.edu.pl/xmlui/handle/186319/159</id>
<updated>2013-06-25T12:46:48Z</updated>
<published>2013-01-01T00:00:00Z</published>
<summary type="text">Teaching Augmented Reality in Practice: Tools, Workshops and Students’ Projects
Wichrowski, Marcin
Increasing popularity of Augmented Reality (AR) and easy access to new software for creating projects using this technology leads to considerations how to integrate it with the students’ assignments/projects and encourages us to check potential of it in the academic world. The first part of this paper gives a brief description of the AR technology, requirements needed for using AR, and the preparation process. The second part presents various editors, applications, tools and developing environments for teaching AR, useful in IT and art areas. It focuses on projects prepared by the students of Computer Science and New Media Art in the Polish-Japanese Information Technology, and also on projects created during AR workshops. The main goal of this paper is to present ideas and suggestions concerning applying AR technology to students’ works based on the experience of the author, and final results are also shown.
</summary>
<dc:date>2013-01-01T00:00:00Z</dc:date>
</entry>
<entry>
<title>A Sample of Technology Substitution</title>
<link href="https://repin.pjwstk.edu.pl/xmlui/handle/186319/158" rel="alternate"/>
<author>
<name>Shmorgun, Ilya</name>
</author>
<author>
<name>Lamas, David</name>
</author>
<author>
<name>Saks, Mattias</name>
</author>
<id>https://repin.pjwstk.edu.pl/xmlui/handle/186319/158</id>
<updated>2013-06-22T20:01:04Z</updated>
<published>2013-01-01T00:00:00Z</published>
<summary type="text">A Sample of Technology Substitution
Shmorgun, Ilya; Lamas, David; Saks, Mattias
We increasingly have access to a multitude of digital&#13;
services and devices, which are used to mediate our&#13;
activities. This paper provides an overview of various&#13;
mediators currently being used and continuously&#13;
substituted and describes the circumstances under which&#13;
this happens.
</summary>
<dc:date>2013-01-01T00:00:00Z</dc:date>
</entry>
</feed>
