Repozytorium PJATK

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Repozytorium Centrum Otwartej Nauki

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  • Savchenko, Valeriia (2021-09-22)
    Praca dyplomowa opisuje pojęcie brandingu oraz to jak ważny jest życiu oraz działalności firm i organizacji. Zostały w niej zawarte historia samego pojęcia - brandingu - oraz jego rozwinięcia, znane przykłady oraz wyjątki. ...
  • Smukała, Joanna (2021-08-11)
    W mojej pracy dyplomowej chciałabym podjąć tematykę związaną z brandingiem (markowaniem). Temat ten jest bardzo ogólny, dlatego zdecydowałam się na zawężenie tej tematyki do marek samochodowych. Przedstawię, jaki czynniki ...
  • Bączyk, Piotr; Szóstek, Łukasz (Wydawnictwo PJWSTK, 2011)
    In business practice, the final shape of user interface (UI) is determined by many factors from outside of traditional designer's domain. In this paper we present the best practices we have come across that should be ...
  • Daciuk, Jan (2021-08-27)
    Niniejsza praca zatytułowana „Co widzi fotograf? Taniec ze światem” porusza zagadnienia związane z szeroko rozumianym sposobem patrzenia na świat i spojrzenia na swoje rzemiosło wśród fotografów na przestrzeni lat i we ...
  • Skrok, Jakub (2023-06-13)
    The main objective of the thesis was to prepare a digital marketing strategy to raise brand awareness for a start-up engaged in the production and sale of soy candles. The subject of the work is natural, handmade soy ...
  • Shurakova, Mariia (2021-08-23)
    Nowadays we cannot imagine our life without movies, animated films, computer games and VR. 3D design became more and more talked about with the advent of iconic games or TV series. Not everybody even realizes how powerful ...
  • Dlamini, Simphiwe (2023-01-26)
    This project showcases the process endured to create a 2D Text Adventure game. As time goes on, games have been made, and the number of them has grown due to the knowledge that developers have learnt on how to create ...
  • Wiewiór, Krystian (2023-03-22)
    The master thesis describes the development process of two different mobile technologies used in almost every company in production. Nowadays companies are interested in decreasing the time and quantity of developers, which ...
  • Klimont, Maksymilian; Kruk, Łukasz; Piatkowski, Filip (2023-06-07)
    When the team set out to create a video game, there was a good number of ideas, all waiting to be transformed into reality. Ultimately, it was decided to create a horror video game with a bit of a "kawaii" aesthetic, where ...
  • Pokotylo, Vladyslava (2023-01-26)
    Nowadays no one can imagine his life without movies, cartoons, or beautifully designed games. Fantastic worlds in animated films can highly affect and enlarge our imagination regardless of age or interests. There is no ...
  • Maretskyi, Dmytro (2023-02-24)
    The work focuses on implementing a custom networking protocol from the ground up tailored for a turn-based game. There are existing solutions that help developers add multiplayer support to their Unity-based games, but the ...
  • Wawrzonek, Magdalena Weronika (2021-08-10)
    The sense of smell is the most magic one. It can bring us to our memories and remind our emotion about some particularly moments. In many cases, we remember the fragrance of person, who is- in the present, or was- in the ...
  • Paliashchuk, Artsiom (2022-10-19)
    The purpose of this thesis is to provide an inside of how a tank combat simulation game is made. It will contain the information on processes of creating such important parts for this type of games such as physical model ...
  • Jedynak, Urszula (2022-10-25)
    This research paper aims to identify how creature designers appropriate Slavic demonology into the creatures appearing in the The Witcher video game series. The work outlines the fun-damentals of the Slavic beliefs system ...
  • Lypnyk, Serhii (2023-06-16)
    The object of the study is a sample of prices of cryptocurrency "Litecoin" for each day from 2017 to 2021. The subject of research is the methods of data mining based on recurrent neural networks and the method of GMDH. ...
  • Ostojski, Filip (2021-08-06)
    W swojej pracy teoretycznej opisuję historię wizualizacji audio-video, zaczynając od samych początków kina. Przechodząc po kolei przez różne etapy rozwoju eksperymentalnej sztuki filmowej opisuję również swoje inspiracje ...
  • Kashyap, Kunal Vijay (2023-02-22)
    The purpose of this thesis is to deliver corporate intelligence by analysing client purchase habits using a clustering algorithm and the RFM (recency, frequency, monetary) model. RFM is used for marketing analysis to ...
  • Borovych, Dmytro; Ruzava, Maryia (2023-01-25)
    Diet treatment requires a lot of work from both Dietitians and Patients. Currently a majority of tasks such as meal planning, tracking measurement changes or calculations related to body measurements are done manually or ...
  • Matusiak, Jarosław (2023-01-05)
    Niniejsza praca poświęcona jest tematyce organizacji cyberbezpieczeństwa w strategicznych spółkach skarbu państwa. Praca przedstawia podstawowe rodzaje zagrożeń związanych z cyberatakami na jakie narażone są przedsiębiorstwa ...
  • Avanesian, Nelli (2022-10-27)
    It’s been decades since the ‘cyberpunk’ genre emerged, and the further it goes, the less futuristic it has become. Technology that 10 years ago we knew about just from sci-fi movies and books is now a reality. We go to ...